I have now finished all the modeling for the environment so have now moved on to the textures. The first step I needed to do was work out how to unwrap the UV's of the models as I have never done this before. I tried looking online for tutorials but I just couldn't understand how it was done and was getting really confused with it. Then I managed to find a very useful tutorial in one of my Maya books which made things a lot clearer. I attempted the duck first as it is one of the more simpler models, I am not sure if its been unwrapped exactly right, but I will be using simple textures (which will all be made on Photoshop). I will later show the result of this UV when it has been textured.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgCzmgJD1g3XUa_ARD4on2k_rX6ccxjoKuk6KRHSlzlZqkh56GXMYuEkPlcU7VIQV7a3G54d6vRNkZACvT6QYq6ezTsNKdG53-plRMj6XopEwilyyVXxlLLlb0k-3EcoaSx-UFW3i-M5kM/s200/duckoutUV.jpg)
Another attempt at UV Unwrapping on the rocking horse...
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi7YJYjwDr4T2sBuImDTFwc1CUH8trj473I5EJXrRObOT2wIUC_wXHpZSFg7LD4oMHgGMVvBMVJUwcBLeLVw-msVwOHa1Ui4NrmL1DmhLa9xklKtw5Z4Mh3BE0YFRTP31DDb-hOpahTcDY/s200/rockinghorseUV.jpg)
I think this is a better attempt, as the body of the teddy bear is still as one, but has been flattened out.
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