After playing with the lights separately I thought it would be a good idea to see how they come together in the whole room, as you could be looking at one section and not notice it changing another (which happened to me a few times).
The first shot of the room is far to dark, but yet the walls are bright, so I need to go back and fix this by changing the intensity on the lights as well as looking at the decays and light linking.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiTcfJ-kJ2zOQiFpOcpOceXiHLcvYmUp3EIcQBQA5kZ2vDpzMJntXHjDbkODOi93K66rgz3IpNxaMBQajAPqO9KnW_E34iJEoI6nspypYApWbNEJwIOaDAQc2PX1ujWg4R1UDbVBc7a-Ps/s320/roomtest2.jpg)
This next image is a lot brighter...maybe a little to bright, and the walls are still far to bright, though the shadows on the floor are beginning to show through.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiBhSD9UIfWAPfVkugeUjAltw0OVoNgova6lzmM7hRlHq7OvVpzmErHIx7ZJ_rTrJ9CntnLf0-waSRy_6XGTQdz36CToyPJLqRUMUJNkcdlv5V5dzESOJnabfBOHoJPG4hQlEV7mMbN_KY/s320/roomtest3.jpg)
I will add the final image of the lights as room nearer the end and rendered in Mental Ray. Though over all I spent a lot of time on the lights, tweaking to get what I want, and I hope to get the result that I am after.
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